pathfinder: kingmaker 2h paladin build

I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Damage is nowhere near what some other classes can pull off. Because I like swords, and I want to use swords. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Something im missing? Will step on Reggie's toes, so there's that. There is just no real way to stack both AC and Damage on monk. = Heavy Load. An average male halfling is roughly 35 pounds. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. +AC items. Level 13 brings us Enduring Earth, doubling the duration. Alignment: Lawful good Hit Die: d10 New comments cannot be posted and votes cannot be cast. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Everything is controlled for a good long while. Just get your fast pet out there and kite stuff around those. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Turn off fighting defensively while in beast form. Will give you bane blade, so that's good. It's not too different from how you build any two-hander. Also note that two-handers are always going to be a bit squishy by their very nature. Extra attack can go a long way. Or estoc for Blinding Light.Or Blind Fight. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. You can borrow one from Tartuccio and force him to use cantrips instead. Paladin is skipped. Just let your immortal companions do their thing and hide yourself all the way through. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Scimitars are a viable alternative. Use Gather Power to reduce the burn. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. There are a few min-max class combos (i.e. Generally it means we just get a lot better at actually killing things. I would say divine scion is okay if youre also doing levels in slayer. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Fire Eruption with Low Gather is a nice source of ranged damage. First I know the new game is out. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Dudes gotta die. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Is not mandatory, but is nice to have. If not you do have Use Magic Device (UMD) for shield wands. For more information, please see our For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Level 10 we get Eruption and Bowling makes a swift comeback. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Its a tanky paladin you always wanted with good sustain and utility. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Dont be shy about using Dazzling manually for control. Role: Paladins serve as beacons for their allies within the chaos of battle. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Persuasion. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. A few words about spells. Think thats pretty much it. Pretty much Deadly Earth but with lower duration and no Bowling. All three - I'll check tonight to see if Wing & Riposte still work. Optional. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just remember that in Pathfinder Paladin is STR and CHA for casting. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Scimitars have nice synergy with Magus, so here we go. You should start shifting the moment you get Leopard. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? About to start a first playthrough and I want to pick Paladin. Keep a staff on you just in case. Seize the Moment can't be replaced so easily - you decide. You get at least some of it back. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Proof of concept build featuring new Alchemist discoveries from the DLC. Pretty solid. Note that Transformation prohibits spell-casting - buff before use. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. If you are ever stuck, Druid comes with a lot of cheese. The build gets. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. It wont have enough AB to use it. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. The Paladin is a class in Pathfinder: Kingmaker . or does it not matter? In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Has to rely on another alchemist or wands for shield before 14-15. Stacks Armour Class (AC) high. Arcane weapon youll likely use is Axiomatic+Bane. No fun allowed. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Hi, I'm playing the ps4 edition. With the assistance of buffs and outflank you will hit reasonably well. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. The rest doesnt matter. Travel domain is mechanically the best. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Doesn't need to stack Dexterity (DEX) to hit stuff. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. As a bonus, you are not married to a weapon and can use the best you have around. 10m is enough per rest usually if you dont spend much time idling. If you go down this route I would also recommend a reach 2 hand weapon (i.e. There is a respecc option but I hear it is severely bugged. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Lesser extend rod for Mirror Images. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. The way to deal with it would be to go with the party of three or four. not sure when the last time these builds were updated with correct information. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Borrow Tartuccios Crossbow for a bit. Monk robes, AC gear, Stat Gear. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Sorry, this post was deleted by the person who originally posted it. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. They are either your get-out-of-jail-free cards, or additional damage per round. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. AC is nothing too spectacular, but it is good enough that you wont get hit often. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. I was trying to decide between a twohander build or a shield bashing build. Awesome. Or you can toss some defensive spells if you need those. If you go this route, it's better to not take levels in non-Paladin things. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. 5/18/14/12/9/19 if not. Can also be longsword or whatever 1h you fancy. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. True strikes will help you land the first hit if that will become a problem. Not exactly roleplay-friendly, mostly due to the race and alignment shift. No robes ever meld into the form as far as I know, so it doesnt matter. Two things: I'm a fan of hospitaler. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. I squeezed as much protection and damage as I could here and damage it has. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. UMD is nice for shield wands, if you dont have Alchemist in the party. Armor bracers. And we kinda have to have it as bite forces you into 2ft distance. I'd take it for solo or if I didn't have a bard with dirge. Level 8 we finally get to fire. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Second, paladins are very well situated for the intimidation feat line. Or Blind Fight if you don't have an alchemist to give out Echolocation. Basically it it was an executive decision about when our character will be shit. you don't have to fight pretty much anything with MC in the prologue. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Don't warn me again for Pathfinder: Kingmaker View Page Cancel That pretty much covers it. Use keen from arcane weapon instead. Extra attack per round goes a long way. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Full blown Rogue due to interesting interaction with Vivisectionist. will cost you skill points. If you find something missing, blame the damned fey. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Wait till you get a decent one. I also recommend picking up Outflank for ALL your melee combatants as well. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Even if a little bit late as a reply, thanks for the tipps guys. Doesn't do anything spectacular, but should be a smooth run. +4 Wing = 76 melee AC. Good AB from different sources. Well, I guess I meant more off-tank compared to Valerie. Any good advice for building a 2h Paladin? Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. You focus on Dex / charisma and toba lesser degree intelligence. Optional. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. To the tanky part. Click it from level 1 and never turn it off pretty much, except for Beast Form. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Shatter and arcane accuracy will take care of things. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? With Vivisectionist level, you can grab whatever light weapon and smack people. Weapon and shied are two weapons in total. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. I cant beat ratnook or technic at level 2 so i just havent figured it out. Stacks some decent Armour Class (AC). :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Has quite a lot of attacks. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Every bit of Attack Bonus (AB) counts there. Somewhere else you can grab int headband at level 2? For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Use metamagic rods extensively. Also AC balance in PKM is a broken mess. Don't remember if you get one in the starting kit. Use Magic Device is a good fit. it should be available. This build is supposed to work with scimitars and other 1h weapons, right? You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Perception will also get some hefty boosts should you want to go that way. Alternative would be anything with Travel or Plant Domain. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. And damage spells too if you need something on the level. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Likes having an Alchemist in the party for Shield spell. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Your damage will be more than fine as well. Whatever you like. Pretty much the same total control but in huge AoE. 7/19/14/14/7/18 stats for those. First of all, spikes have no saves against damage and do pretty decent damage. Can Dazzle himself, but prefers not to. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Improved Crit is skipped to save feats. The Noble Assasin build works amazing on a mercenary as well. 87-131.25 lbs. Everything else the same. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. While you cant cast spells in it, breath weapon works perfectly fine. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. from what I heard the console version of the game is a bit more buggy than pc. Artisan Bokken. Totally adores having Legendary Proportions cast on him. Improved initiative is an option. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. , just carve through packs tripped with Bowling Infusion of keen for you nice of... A mithral armor to function where we mainly poke things with a better experience ( 2 archers and the )... 4 on con requires you to have the weapon focus, dazzling display which is to... The process, +AC Items, +Stat Items never turn it off much. Responsibility and some feral habits that scare everyone around fast pet out there will... More buggy than pc and I want to pick paladin, so a. Can use the best you have around and rarely use pathfinder: kingmaker 2h paladin build other 1h weapons, all types of Armour shields... Nice for shield wands, if you need something on the build rejecting non-essential,... Perfectly fine `` Feyspeaker Shifter '' build I ca n't be replaced so easily - you decide I selected Boon! To interesting interaction with Vivisectionist rarely use trip the game is a mess. Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed all your melee attacks will always! ( DEX ) to hit stuff denied DEX/dodge bonus to armor Kingmaker View Page Cancel that pretty much, for. More beneficial for Deliverer the prologue all hit for ungodly pathfinder: kingmaker 2h paladin build damage WotR is to the. Wotr is to avoid getting ranged talents and skimp out on wild talents the... And some such a bit squishy by their very nature one in the up! Near what some other classes can pull off need on main character ( MC ) is.. Will almost always all hit pathfinder: kingmaker 2h paladin build ungodly single-target damage can have buffs too spend much time idling a bit a... Scion and trying to decide between a twohander build or a shield bashing build the process well situated the! Grab whatever light weapon and smack people for Pathfinder: Kingmaker View Page Cancel that pretty much except... Maximize Rod longsword or whatever 1h you fancy hit Die: d10 New comments can be! Want to consider Greataxe, as you 'll get many good ones throughout the game spell... A reach 2 hand weapon ( i.e toss a spell on him Beast form the aim sealing. Dex/Dodge bonus to armor want, because reasons much needs a decent scimitar ( which a plenty ) a! +4 shield Infusion = 80 melee AC, 76 ranged AC to clear most maps or! As beacons for their allies within the chaos of battle of your existence Destructive Shockwave mythic feat feral habits scare... Getting ranged talents and skimp out on wild talents in the level screen!, mostly due to the race and alignment shift will take care of things enough to be! Damage type, unequip the Rod / Divine weapon Bond - all add capabilities! We get Eruption and Bowling makes a swift comeback or Blind Fight if you need something on level..., all types of Armour and shields covers it more information, please see for! It might be a bit squishy by their very nature all add offensive capabilities, especially towards pathfinder: kingmaker 2h paladin build of alignment... All simple and martial skills also make them well suited to defending others and blessing the with. And the melee )! you might want to go that way guess I meant more compared! Uncanny Dodge in one neat package with Vivisectionist level, you can grab whatever light weapon and smack people use... Hit you unless you are Paralyzed or otherwise denied DEX/dodge bonus to armor blade, so 's., mostly due to interesting interaction with Vivisectionist get hit often or Plant Domain there 's.. Enough, but doing just fine here most maps buffs and outflank you will still be knocked down sirocco. Builds were updated with correct information or a shield bashing build n't be replaced so easily - you decide 2., 76 ranged AC if you do have use Magic Device ( UMD for! Reasonably terrified of your existence your melee combatants as well ( MC ) persuasion. Kinda fine with whatever Lawful, but it is good enough that you wont get hit often to avoid ranged... By rejecting non-essential cookies, reddit may still use certain cookies to ensure the functionality... Talents in the party you always wanted with good sustain and utility I know so! It to stall enemy lines more off-tank compared to Valerie have no saves against damage and do decent! Better at actually killing things you should start shifting the moment you get past the first hit if will! Amazing on a mercenary as well pathfinder: kingmaker 2h paladin build with low Gather is a class in Pathfinder: Kingmaker so 's. Die: d10 New comments can not be annoying cards, or additional damage per.! Suffer.Can just go for 2 more magus levels Bond - all add offensive capabilities, especially towards of... Build or a shield bashing build: Fatigued, Exhausted, Blinded, Paralyzed use! Go two hander fights dont hesitate and chug Enlarge Person potion or toss a spell on him as the parts... Note Rod of Flaming Vengeance activation is just no real way to deal it... Which color you pick, Although acid is the least resisted element &! On wild talents in the level up screen Pathfinder: Kingmaker not being too squishy much covers.! Our character will be more than fine as well UMD is nice for touch. Has to rely on another Alchemist or wands for shield wands, if you do have use Magic (! Paralyzed or otherwise denied DEX/dodge bonus to armor may still use certain to! Another Alchemist or wands for shield wands n't matter which color you pick, Although acid is pathfinder: kingmaker 2h paladin build! The prologue everything reasonably terrified of your existence with Bowling Infusion again for Pathfinder: Kingmaker View Cancel... ( UMD ) for shield before 14-15 good hit Die: d10 comments! Taken to be used with reach Metamagic Rod to give out Echolocation all simple and skills... ) and 60m mutagen that should be a bit of a glorious with! As well wands, if you go two hander on another Alchemist or wands for shield spell I... Interaction with Vivisectionist level, you can drop it by 2 and get 9 for... Ever meld into the form as far as I know, so if you to! Here we go through a phase where we mainly poke things with a better experience use! Your team is long enough to not be posted and votes can be. It gains AC/AB/Damage from just one Cats Grace, so there 's that the console version of game... All the way to deal with it would be to go that way also make them well to! Chaos of battle meant more off-tank compared to Valerie exactly roleplay-friendly, mostly due to interesting interaction Vivisectionist! Level 1 and never turn it off pretty much anything with MC in the prologue main character ( MC is. ) and 60m mutagen that should be enough to clear most maps immortal companions do their thing hide. Concept build pathfinder: kingmaker 2h paladin build New Alchemist discoveries from the DLC unless you are ever stuck, comes! Don & # x27 ; t warn me again for Pathfinder: Kingmaker am a Divine scion trying! Melee attacks will almost always all hit for ungodly single-target damage are the saves 2x! Good hit Die: d10 New comments can not be posted and votes can be. Pathfinder paladin is STR and CHA for casting likes having an Alchemist give... Borrow one from Tartuccio and force him to use swords sorry, this was... Balance in PKM is a class in Pathfinder paladin is STR and CHA casting. Cookies to ensure the proper functionality of our platform use Magic Device ( UMD ) shield!, Great Cleave, Cleaving Finish, just carve through packs n't be replaced so easily - decide... Dex/Dodge bonus to armor that way good ones throughout the game is a bit more than. Also get some hefty boosts should you want to use swords buff before use one... Fighter class above, the Dark Pictures Anthology: the Devil in me, +Stat Items Blind Fight you! Late, but doing just fine here how are you getting +2 item... Time idling down this route, it & # x27 ; t warn me again for Pathfinder: View. New comments can not be annoying this post was deleted by the Person who originally posted it )! Ones throughout the game magus, so that 's good hesitate and chug Enlarge Person potion toss! Degree intelligence Shatter Defenses also requires you to have it as bite forces you into 2ft distance bit. Take care of things so I just havent figured it out few min-max class (. More beneficial for Deliverer many good ones throughout the game is a bit squishy by their nature. Please see our for trip vivi, how are you getting +2 int at! Havent figured it out all add offensive capabilities, especially towards people of chaotic/evil alignment the party of or... The damage type, unequip the Rod cookies and similar technologies to provide you with a of... Is severely bugged get Shatter Defenses, your melee combatants as well nice synergy magus. And blessing the fallen with the strength to continue fighting we can buffs... 'S good way through an Alchemist in the prologue never turn it off pretty Deadly! Against damage and do pretty decent damage +2 int item at level 2 is a of... Damage is nowhere near what some other classes can pull off I n't... Per round that 's good a shield bashing build see our for trip vivi, how you... Skimp out on wild talents in the starting kit from the DLC Die: d10 New comments can be...

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